Ground Combat

In the first week since the kickstarter, I’ve made some amazing progress with Approaching Infinity. There are caves on planets now, of infinite depth, with their own monsters and loot. Added several new enemy types, and greatly refined the monster spawning routines. And I Implemented “Pay It Forward”! Now you can start getting your money…

4 Hours Left!

Approaching Infinity is in its final hours, and is currently funded! Thank you all for your support. It is just short of having an achievement system, but has already reached Mac support, a Modding Guide, Auto-Explore, and more! Later today, the Backer-Only version will be made available, with the coveted SAVE FUNCTION! If you haven’t,…

36 Hours Left!

Approaching Infinity is in its final 36 hours! It’s been an awesome crazy ride. Thanks to everyone for getting it this far. And a special thanks to David, Nathan, Simon, and Zach, for their collaboration (hope you guys are reading!) Also thanks to all the playtesters for helping to sharpen the gameplay experience so far.…

YASD : Yet Another Stupid Death?!

“Yet Another Stupid Death” is a common forum post for some roguelike games. It refers to character deaths that basically come out of nowhere. Falling down stairs while over-encumbered. Picking up a cockatrice corpse with no gloves on. Putting on an amulet of strangulation. I’m trying hard to avoid these in Approaching Infinity. I don’t…

Mac Release and a Save Function!

Thanks! Exciting times for Approaching Infinity as it enters the final week of the Kickstarter campaign. “Controller support” was the first stretch goal reached, then there was… It looks like Approaching Infinity will have a Mac Release! I don’t own a mac. That’s the plain and simple reason why “mac release” has always been a…