OK, so the next system I’m prototyping is Officers.
Officers provide bonuses just like devices do. Improve your damage or evasion, your shield strength, the amount of supplies you use or carry, item prices, crafting abilities, anything you can think of.
So, that’s the challenge here today: Tell me what you think Officers should be able to do. Basically, they are “skill boosters”, so what “skills” would you like to see “boosted”?
It was also suggested to me that officers could have special limited-use skills, that could be controlled with a cool-down. Got an idea for one of those?
I already have a huge list, but you folks always think of things I don’t, so surprise me!
A little more about “officers”:
Each officer has a “specialization” or “skill area”, like science, engineering, tactical, or social. They gain experience through your actions, and can ‘level up’. When they do, you get to pick new skills for them to learn! You can choose if officers go on away missions too, possibly providing bonuses there. But if they go, be careful, because they can DIE!
Another thing I’d like is for people to send me screenshots of your game deaths, especially
if you’ve made it to higher sectors (10+) . I don’t want to gloat 😉 I’m just trying to analyze turn-count vs. sector reached. Certain game actions are controlled or influenced by turn count.
I made it to sector 20 and played for 10,275 turns. What about you?
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