Dead Horizons #7DRL

Dead Horizons was my seventh consecutive 7DRL success, and the most complex game I’ve done for the jam in years. But I also had help: the game is set in a world created by Matthew Ritter, and he also did the art, and the semi-procedural soundtrack was composed by Nick A. Day. It’s a cover-based…

#7DRL , Day 6 : AI

My entry for 7DRL this year is “Dead Horizons 7DRL”, a wild-west-in-space cover-based-shooter roguelike (overly-hyphen-ated). It started from a conversation with writer Matthew Ritter, and is set in a world that he created. It is meant to be the prequel to a much larger game, and a proof-of-concept for several new ideas. I’m most of…

7DRL 2017 : Day 1

Dead Horizons 7DRL OK, I have a few minutes before I go to my night job, so I’m taking a second to show my day 1 progress. Here’s the log, as it happened: ¬†started very late in the day on Sunday, 3/5/17, at 5:49pm EST ¬†imported my usual functions: sprite and text makers, math/dista/rand funcs,…

Yendor And 7DRL

The last time I posted about “The Curse Of Yendor”, it had just been revealed. Now, it’s 2 weeks after the Steam Launch! The reviews are just what I was hoping for: it’s a streamlined classical roguelike with a lot of depth and challenge. And it’s ADDICTING!   Today, I am getting ready to start…