Dead Horizons #7DRL

Dead Horizons was my seventh consecutive 7DRL success, and the most complex game I’ve done for the jam in years. But I also had help: the game is set in a world created by Matthew Ritter, and he also did the art, and the semi-procedural soundtrack was composed by Nick A. Day. It’s a cover-based…

Not Your Space

As I mentioned in my last post, I am working on a new game. It has nothing to do with Approaching Infinity, but this is my blog, so I’ll write about whatever I like! Finally, this new game has a name: It’s a Space RTS (Real Time Strategy game) that’s meant to be played quickly, with a small…

Speaking @ IRDC 2015

I have been asked to speak about Approaching Infinity at IRDC 2015 (International Roguelike Developers Conference). I said yes! Most people don’t know this about me, but I work a very low-income job. Attending this conference will take about 10% of my family’s savings. But since I am working hard at turning game development into…

Procedural Modifications

Approaching Infinity is an exercise in procedural generation, but it also contains pre-designed levels that may be encountered from time to time. Since the game prides itself on being unpredictable, it has ways of altering familiar areas. For example, a shipwreck I recently boarded, called ‘The Content Devourer”. First off, I’m not sure if the…