XenoBloom Press Kit

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Developer:
Ibology

Release Date:
September 2015

Platform:
PC

Website:

IndieDB

Steam Store:

http://store.steampowered.com/app/391440

Regular Price:
$4.99

Description:
XenoBloom charges you, an immature demi-god, with the care of a fledgling alien ecosystem. Nurture, harvest, evolve, and sculpt. Create your ideal garden world.

History:
In late 2014, I played a simple game called “Grow” by CNIAngel (Grant Garret). Around the same time, I participated in “Procjam 2014”, where I made a program that procedurally generated monsters and trees. Those two things came together, and I decided I wanted to make a game that was based on growing procedural plants.

The idea kicked around in my head, I sketched out some basic ideas for “plant algorithms”, but it never got very far. With the release of “EarthTongue” by Eric Hermit in 2015, I realized I needed to get the show on the road!

For the sake of speed, I discarded the idea of procedural plants in favor of an artist I’ve admired for years, Mr. Garrett. I also adopted cellular automata (CA) as the central driving force for the game. CA is a mathematical concept that I’ve been obsessed with for decades, so it felt great to use it in such a visible way.

Features:
– Harvest plants to evolve new life
– Control the rules of selection and survival
– Sculpt your world
– 3 game modes: normal, scientist, observer
– no fail condition

Videos:
Steam Launch Trailer:

First few minutes of gameplay:

Images:




Soundtrack:
http://thebluesun.bandcamp.com/album/xenobloom

Credits:
Game Design, Programming, Sound:
Bob Saunders

Graphics, Art:
Grant Garrett

Music:
Devin Vibert


Contact:
saunders72 [at] Hotmail [dot] com

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