XenoBloom charges you, an immature demi-god, with the care of a fledgling alien ecosystem. Nurture, harvest, evolve, and sculpt. Create your ideal garden world.
In late 2014, I played a simple game called “Grow” by CNIAngel (Grant Garret). Around the same time, I participated in “Procjam 2014”, where I made a program that procedurally generated monsters and trees. Those two things came together, and I decided I wanted to make a game that was based on growing procedural plants.
The idea kicked around in my head, I sketched out some basic ideas for “plant algorithms”, but it never got very far. With the release of “EarthTongue” by Eric Hermit in 2015, I realized I needed to get the show on the road!
For the sake of speed, I discarded the idea of procedural plants in favor of an artist I’ve admired for years, Mr. Garrett. I also adopted cellular automata (CA) as the central driving force for the game. CA is a mathematical concept that I’ve been obsessed with for decades, so it felt great to use it in such a visible way.
– Harvest plants to evolve new life
– Control the rules of selection and survival
– Sculpt your world
– 3 game modes: normal, scientist, observer
– no fail condition
Steam Launch Trailer:
First few minutes of gameplay:
Game Design, Programming, Sound:
saunders72 [at] Hotmail [dot] com