Shipwreck Overhaul Recap

Six months ago, I wrote about the algorithmic process of dividing shipwrecks into rooms. It’s come a long way since then. I’ve created the furniture that goes in those rooms (chairs, computers, command consoles, hydroponics units), and a host of different ways that it can be placed (against one wall, in all the corners, filling…

Generating 2D Planet Surfaces With Math

When I asked my artist friend David Gervais for some new “dirt tiles” for Approaching Infinity, it took him a while. I thought he forgot… But what he eventually produced inspired a complete re-design of planetary terrain and generation! Some of that had to be done anyway, in preparation for version 1.6, to lay the…

MMO Space Trader RPG

I’ve always been a fan of space trading games. Fly your humble ship between space colonies, buying low, selling high and battling pirates along the way. I love RPGs, especially leveling up skills and getting better equipment. I’m also really into mobile games right now, so that’s where I’m focusing my efforts. (Although the more…

7DRL 2018: Purge Persist Profit!

    Seven Day Rogue Like has come and gone, and I’ve got another new game to show for it: “Purge, Persist, and Profit!”. This sci-fi rogue-like runner has you managing your oxygen every step of the way on a toxic bug-infested planet as you try to earn a promotion at Exo-Purge Inc., the leader…

Welcome To Painter’s Port!

The Painter’s Playground launched on Steam Thursday, February 8th, 2018, and was well received by artists and collectors alike. At the time of this writing, we have over 700 registered artists, and thousands of paintings have already been created over. All of these images were made in The Painter’s Playground, where artists can level up…

The Painter’s Playground

Wow. It’s been months since I’ve posted here (again!), but there’s a good reason: A friend and I started a new game development company: Next Zen Mechanics. My business partner Ryan is a scientist, a top Steam reviewer, and now an indie game developer. Our first title, The Painter’s Playground, just hit public beta!  …

Dead Horizons #7DRL

Dead Horizons was my seventh consecutive 7DRL success, and the most complex game I’ve done for the jam in years. But I also had help: the game is set in a world created by Matthew Ritter, and he also did the art, and the semi-procedural soundtrack was composed by Nick A. Day. It’s a cover-based…