The Curse Of Yendor: Combat

I’ve been talking a lot lately about my new rogue-like game, The Curse of Yendor (tCoY for short). I went in-depth about some inspirations in a previous post, but now I’d like to get into the combat system. Combat in roguelikes is often referred to as “bump to attack”: you move your ‘@’ into the…

Curse Of Yendor: Inspirations

In a previous post, I mentioned that The Curse Of Yendor (tCoY for short!) was primarily inspired by 4 games: Brogue, Borderlands 2, Powder, and Random Realms. Today, I’ll talk about what I’ve taken from each one, and how I’ve used it. With Brogue, I was always inspired by the level design. It was one of…

The Curse Of Yendor

No, “The Curse of Yendor” is not just my addiction to roguelikes… It’s my new game! Inspired by Brogue, Borderlands 2, Powder, and Random Realms, this new roguelike focuses on terrain deformation, tactical combat, and mini-quests. What you see here is the old tileset, itself compiled and modified from 3 other well-known tilesets. New graphics are…

Feast – A Thanksgiving story from #NotYourSpace

“FEAST” A Thanksgiving story from the Not Your Space universe, about the Gorvalts, by Matthew Ritter   All Gorvalt speech (Specifically the dialect of the hub-ward spiral sect popular among the military elite) has been translated for the convenience of the reader. Efforts were made to normalize the speech but a one to one translation is…